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Fight Night Round 4

PUBLISHED: 12:44 09 December 2009 | UPDATED: 14:48 24 August 2010

THE sweet science has never looked so good or been as challenging as in a game that will have boxing fans throwing air punches to mimic their heroes. It s not just the finesse of the art and graphics in Fight Night Round 4 that gamers will find compelli

THE sweet science has never looked so good or been as challenging as in a game that will have boxing fans throwing air punches to mimic their heroes.

It's not just the finesse of the art and graphics in Fight Night Round 4 that gamers will find compelling, it's the gameplay and the engine that will knock players on to the canvas in bouts against legends like Ricky Hatton, Muhammad Ali, George Foreman and, for the first time in ten years, Mike Tyson.

As a new boxer at boot up, fans hit the training gym for a quick lesson on a range of punches including hooks, uppercuts, jabs, body and head shots (not to mention the illegal and potentially disqualifying head butt).

Then it's into the first bout with a couple of training sessions before the boxer gets into the ring.

There's an initial temptation to be a whirling dervish of a boxer from the start, but the penny quickly drops after the virtual athlete is left out of puff, with punches becoming less effective if there's no attention to pace and rhythm.

And of course there's the lethal counter punch.

If players throw combinations without thought, there's no doubt they will quickly be found out and will find themselves clawing their way off the canvas and desperately defending their chin until the end of the round.

Throwing too many punches may get a boxer through a couple of bouts, but it's not long before gamers will have to consider a new tactic.

It's best to pressure opponents with the brawling inside style of the young Tyson by bobbing and weaving to set up powerful hooks and uppercuts.

Or instead capitalise on Ali's reach, hand speed and fleetness of foot to bewilder your opponent with lightning fast jabs and straights from the outside.

For the first time the franchise gives you the opportunity to pit these legendary heavyweights against one another and name a true champ.

No fight will be the same with an all-new physics-based animation system that recreates the full spectrum of true-to-life punch impacts, giving boxers a devastating arsenal of punches, blocks and ring movement.

The new physics system allows for missed punches, glancing punches, knockout blows and for the rough and tumble of inside fighting.

Fatigue, adrenaline, footwork and timing all come into play as you hammer away at your opponents.

Andy McCorkell

Rating 85%

fightnight.easports.com


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